Facing death and the earnestness of his fans motivated Kojima to make Physint

Hideo Kojima created a stir at the end of January when it announced that – in parallel with the development of Death Stranding 2 – the game maker would return to the action-espionage genre that made his reputation in the gaming industry through the project. judgment Physint for PlayStation 5. And recently, in a new episode of the HideoTube video series, the director explained why he decided to make a game in the same genre as the Metal Gear series.

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In the one-hour video, Kojima explained that after leaving Konami and establishing the studio Kojima Productions, he wanted to do something new with his own IP as well as challenge himself and that’s why Death Stranding was born. Then, to create a new series of games, he continued to develop Death Stranding 2. Not stopping here, Kojima wanted to do something even more new so he started working on OD and since then, Many new ideas have emerged.

The creator of Death Stranding shared that over the past 8 years: “Every day on social networks, fans around the world, people have been begging me to create another Metal Gear and similar games.” However, it wasn’t until he fell ill in 2020, amid the pandemic COVID-19the above requirements are just beginning to be seriously considered by game makers.

“It was also during the pandemic, so I was sick and isolated during that time,” he revealed. I even had to undergo surgery. And I thought I couldn’t go on. I was at my worst and felt like I couldn’t go back to making games anymore. I also wrote a will. And in that moment, I realized that everyone was going to die. Last year I turned 60. I will turn 70 in 10 years. I hope I never have to retire. If players really want it, I think I should change my priorities a bit. I still wanted to try new things, but I decided to make an action-espionage game.”

Kojima explained that although Physint would be a game “if your mother caught you playing this game, she would think you were watching a movie.” Previously, the director said his goal for Physint was to “overcome the barrier between film and video games”.

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