Unity officially apologizes to the community about the fee policy

Unity just recently Sorry community because of many controversies and concerns about policies Runtime Fee announced last week while also revealing that they would be making changes to this policy. On social network controversial policy. Although details about those changes have not yet been revealed, Unity promises to make an announcement in a few days.


Unity expressed: “We have heard your voices. We apologize for the confusion and concern that Tuesday’s announcement of the Runtime Fee policy has caused. We’re listening, talking to our team members, community, customers and partners, and will make changes to our policies. We will share updates in the next few days. Thank you for your honest feedback.”

Unity’s Runtime Fee policy goes into effect January 1, 2024 and will charge $0.20 per install for any game with more than 200,000 installs. This has caused many people to wonder because the term installation in this day and age is quite difficult to define. For example, will developers be charged for multiple installs from people who install, uninstall, and reinstall their game? How will Unity’s fees be calculated for services like Xbox Game Pass or PlayStation Plus?


Unity has tried to clarify its policy that it will only count “new installs” on devices starting January 1, and developers will not be charged for reinstalls, ” scam”, trial versions, web versions and charity-related settings. Unity also claims that 90% of customers will not be affected by this change.

The game developer community has reacted very harshly to the above proposed changes and explanations. Many game development teams said they will not make their games using Unity from now on.

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