Recently, BiliBili proudly introduced the project to media Wuchang: Fallen Feathers nice Minh Mat: Uyen Hu Chi Vu issued by the company. Described as an action role-playing game designed with advanced Unreal Engine graphics, Wuchang: Fallen Feathers has an Asian-style setting during the late Ming Dynasty (1368 – 1644) of China, combining with fantasy elements about the world of gods and ghosts.
When participating in the game, the player will take on the role of a female knight and begin the journey to eliminate demons and monsters and save his people. An extremely impressive 18-minute gameplay trailer depicting fierce PvE combat has also been posted, bringing audiences closer to the magical world of Minh Mat.
As soon as the first information and images of Wuchang: Fallen Feathers were announced, some players quickly saw the absurd details of the character on the game’s promotional banner. Specifically, when the main character is showing a movement as if he is wiping blood from his sword by clamping it in his hand, the blade of the sword is pointing…downwards (Wiping the sword like that will definitely cut your hand). Along with that, the sword size is also unreasonable compared to the character size.
![(IMG)](https://static.gamehub.vn/img/files/2021/09/20/Gamehub.vn-Wuchang-Fallen-Feathers2.jpg)
Pose of character Wuchang: Fallen Feathers and character Jin Sakai (Ghost of Tsushima) (Photo: Raven Le).
This detail is even more absurd when placed next to the image of the character Jin Sakai (Ghost of Tsushima) with similar postures and movements. Obviously, this samurai katana sword has an upward blade position as well as a size that is much more compatible with the character than the Chinese games. An article about this detail was also posted in the gaming community group on Vietnamese social networks, receiving huge interactions and comments and many mixed opinions.
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